
3D Environment
Overview
This project was created during a 3D course and aimed to design a clearly defined, low-poly environment optimized for interactive VR use. The scene had to include potential gameplay elements while maintaining strict performance efficiency within a one-week timeframe. I chose to build a small village square surrounded by a wooden fence, featuring a few houses, a well, a small bridge, and playful interactive props such as a carrot field and axe-throwing targets. Beyond the fence, rolling hills with scattered trees frame the environment.
Development
I modeled everything from scratch in Blender, keeping the shapes simple to preserve a stylized low-poly look. Each object was given clean base colors, while the ground was texture-painted to add variation and liveliness. I used several Blender modifiers and add-ons to efficiently create detailed assets like the bridge, well, and tree stump, as well as the cobblestones scattered across the square. The lighting was intentionally set to late afternoon to create a warm, relaxed tone.
Challenges
The main challenge was integrating everything I had learned during the course, from clean topology to composition, lighting, and color balance into a cohesive environment. Learning to use Blender’s modifiers effectively took time, but by experimenting and reviewing documentation, I quickly built confidence in creating optimized, reusable assets.
Result
The final environment feels playful, cohesive, and well-suited for VR or other real-time applications. I was particularly satisfied with the atmosphere created through lighting and color choices. If I had more time, I would have expanded the square with additional interactive objects to enhance exploration and interactivity.
Project Details
Blender
3D-modelling
Solo project
Project Lenght
1 week
Completed
Sep 26, 2024

Environment overview
An angled top-down view of the entire square, showing the overall layout with houses, the well, the bridge, and the fenced perimeter.
Carrot field perspective
View from the edge of the carrot patch, highlighting how the vegetation and terrain integrate naturally with the central square.


Bridge and tree composition
Close-up of the small bridge crossing the stream that connects the square to the carrot field, with a lone tree positioned just inside the fence.
Axe-throwing area
Detail of the stump with embedded axes, three targets in the background, and a wooden plank on the ground marking the throwing line.


Alley details
Scene from the narrow alley behind one of the houses, featuring stacked wooden crates, loose planks, and a wooden bench to add environmental storytelling.
Central well
Focus on the water well surrounded by cobblestone tiles, placed at the center of the square as a visual and structural anchor point for the environment.

3D Environment
Overview
This project was created during a 3D course and aimed to design a clearly defined, low-poly environment optimized for interactive VR use. The scene had to include potential gameplay elements while maintaining strict performance efficiency within a one-week timeframe. I chose to build a small village square surrounded by a wooden fence, featuring a few houses, a well, a small bridge, and playful interactive props such as a carrot field and axe-throwing targets. Beyond the fence, rolling hills with scattered trees frame the environment.
Development
I modeled everything from scratch in Blender, keeping the shapes simple to preserve a stylized low-poly look. Each object was given clean base colors, while the ground was texture-painted to add variation and liveliness. I used several Blender modifiers and add-ons to efficiently create detailed assets like the bridge, well, and tree stump, as well as the cobblestones scattered across the square. The lighting was intentionally set to late afternoon to create a warm, relaxed tone.
Challenges
The main challenge was integrating everything I had learned during the course, from clean topology to composition, lighting, and color balance into a cohesive environment. Learning to use Blender’s modifiers effectively took time, but by experimenting and reviewing documentation, I quickly built confidence in creating optimized, reusable assets.
Result
The final environment feels playful, cohesive, and well-suited for VR or other real-time applications. I was particularly satisfied with the atmosphere created through lighting and color choices. If I had more time, I would have expanded the square with additional interactive objects to enhance exploration and interactivity.
Project Details
Blender
3D-modelling
Solo project
Project Lenght
1 week
Completed
Sep 26, 2024

Environment overview
An angled top-down view of the entire square, showing the overall layout with houses, the well, the bridge, and the fenced perimeter.
Carrot field perspective
View from the edge of the carrot patch, highlighting how the vegetation and terrain integrate naturally with the central square.


Bridge and tree composition
Close-up of the small bridge crossing the stream that connects the square to the carrot field, with a lone tree positioned just inside the fence.
Axe-throwing area
Detail of the stump with embedded axes, three targets in the background, and a wooden plank on the ground marking the throwing line.


Alley details
Scene from the narrow alley behind one of the houses, featuring stacked wooden crates, loose planks, and a wooden bench to add environmental storytelling.
Central well
Focus on the water well surrounded by cobblestone tiles, placed at the center of the square as a visual and structural anchor point for the environment.

3D Environment
Overview
This project was created during a 3D course and aimed to design a clearly defined, low-poly environment optimized for interactive VR use. The scene had to include potential gameplay elements while maintaining strict performance efficiency within a one-week timeframe. I chose to build a small village square surrounded by a wooden fence, featuring a few houses, a well, a small bridge, and playful interactive props such as a carrot field and axe-throwing targets. Beyond the fence, rolling hills with scattered trees frame the environment.
Development
I modeled everything from scratch in Blender, keeping the shapes simple to preserve a stylized low-poly look. Each object was given clean base colors, while the ground was texture-painted to add variation and liveliness. I used several Blender modifiers and add-ons to efficiently create detailed assets like the bridge, well, and tree stump, as well as the cobblestones scattered across the square. The lighting was intentionally set to late afternoon to create a warm, relaxed tone.
Challenges
The main challenge was integrating everything I had learned during the course, from clean topology to composition, lighting, and color balance into a cohesive environment. Learning to use Blender’s modifiers effectively took time, but by experimenting and reviewing documentation, I quickly built confidence in creating optimized, reusable assets.
Result
The final environment feels playful, cohesive, and well-suited for VR or other real-time applications. I was particularly satisfied with the atmosphere created through lighting and color choices. If I had more time, I would have expanded the square with additional interactive objects to enhance exploration and interactivity.
Project Details
Blender
3D-modelling
Solo project
Project Lenght
1 week
Completed
Sep 26, 2024

Environment overview
An angled top-down view of the entire square, showing the overall layout with houses, the well, the bridge, and the fenced perimeter.
Carrot field perspective
View from the edge of the carrot patch, highlighting how the vegetation and terrain integrate naturally with the central square.


Bridge and tree composition
Close-up of the small bridge crossing the stream that connects the square to the carrot field, with a lone tree positioned just inside the fence.
Axe-throwing area
Detail of the stump with embedded axes, three targets in the background, and a wooden plank on the ground marking the throwing line.


Alley details
Scene from the narrow alley behind one of the houses, featuring stacked wooden crates, loose planks, and a wooden bench to add environmental storytelling.
Central well
Focus on the water well surrounded by cobblestone tiles, placed at the center of the square as a visual and structural anchor point for the environment.


